Oculane
product
Watches a game's economy of coins and rewards, proposes one small fix when players start to drift away, and changes nothing until a person approves it by name.


What it does
A game with coins, rewards and upgrades has an economy, and it drifts: a new build makes a level harder, players stop spending, and then they leave.
The engine watches what players do and notices when the economy moves. It proposes one small fix to one number, inside limits set in advance, and stops there.
Nothing changes until a person approves the fix by name, with a reason. Then part of the players get the new value, and if they start playing less than the rest, the engine takes it back.
Measured
- 359tests
- 12security audit findings, all fixed
- 0dependencies outside the standard library
Where it stands
Runs on a laptop against 12 000 simulated players and a sample game in Unity and in Godot; it is not hosted yet, and the repository is private.
Behind the password
The door
The product's own site is not public yet. Behind the door is a sealed copy of it that opens with a password, in your browser.